Venam

Female Neutral evil Human from Thesk 

Assassin of the Black Tears

Venam carries the mark of Bayemon, and is bound to his will by blood. This gives her the ability to cast spells.



Venam (5E)
Medium humanoid (human), neutral evil

Armor Class 16 (+2 leather armor)

Hit Points 42 (6d8 +12)

Speed 30 ft.

Proficiency +3

STR 11 (+0)   DEX 17 (+3)    CON 14 (+2)    INT 14 (+2)    WIS 14 (+2)    CHA 15 (+2)

Saving Throws Dexterity +6, Wisdom +5, Charisma +5

Skills Acrobatics† +9, Athletics† +6, Deception +5, Perception +5, Persuasion +5, Stealth† +9, Thieves' tools +6

Condition Resistances poisoned

Damage Resistances poison

Initiative +3, passive initiative 13

Senses passive perception 15, passive insight 12

Languages Chondathan, Damaran, Mulhorandi

Backstab (2d6). once per turn, Venam deals an extra 2d6 damage to one creature she hits with an attack that has advantage.

Cunning Action. Venam can use her bonus action to Dash, Disengage, or Hide.

Talona's Blessing. Venam is immune to the ill-effects of disease, but she can carry them.

Poisons. Venam typically coats her blades in poison before striking, she carries various poisons though her favorite is serpent's venom.

Scimitar. Melee Weapon Attack: +6 to hit, reach 5ft.,one target. Hit: 6 (1d6 +3) slashing damage.

Masterwork Dagger. Melee Weapon Attack: +7 to hit, reach 5 ft.,one target. Hit: 5 (1d4 +3) piercing damage.

Spellcasting. Venam is a 3rd level spellcaster. Her spellcasting ability is Charisma (save DC 13, +5 to hit with spell attacks). Venam has the following spells prepared:

Cantrips (at will): poison spray, true strike

1st level (4 slots): charm person, command, expeditious retreat, hellish rebuke

2nd level (2 slots): blindness/deafness, darkvision, ray of enfeeblement

masterwork dagger (+1 to hit), scimitar, throwing knives, shadowhide leathers (+2 leather armor, advantage on Stealth checks), potion of healing, scroll of lesser resotration, anti-venom, poisons